__Dusan Trizuliak
With over five years in game art, including three in leadership roles, I excel at managing teams, optimizing workflows, and delivering top-quality assets on time. I understand multiple game art disciplines and collaborate closely with art directors, designers, and developers to streamline production. Proactive and detail-oriented, I’m skilled in problem-solving and project management.
My Journey
2024
Soulooter – Game Director / 2D Game Artist
Soulooter is a mobile roguelite game where players shoot enemies, collect souls, and unlock powerful perks to enhance their gameplay. Player is choosing path wisely, as each route offers unique challenges and rewards. He can take a break at the Tavern to upgrade, buy new perks, or check the leaderboards. After the player is ready, he is going to stock up on consumables and prepare for your next run.
GAME DIRECTOR ROLE
2D GAME DESIGN
2021
Medawars – Game Director / Art Direction
Meda Wars is a turn-based grand strategy game for mobile devices. Players choosing one of the two faction to fight for and conquer territories to obtain resources and rewards in 7 days cycle. After the cycle ends winning faction players will get extra rewards and the map with territories will rest. During the territories fights players are collecting resources to craft weapons and using companions to enhance their strategies to win.
GAME DIRECTOR ROLE
ART LEAD
2021
Shooter – Art Lead
2D action side-scroller game, where player during his run collecting perks that enhance his gameplay. The purpose of the game is the survive as long as possible and collect points to leaderboard. The leadeboard with the best top 50 players will earn valuable tokens. After week the leaderboard will reset.
ART LEAD ROLE
2018
Lead Designer
- I’ve worked on numerous projects where I had to mentor designers as they completed their work. We worked together to revise the finished products as necessary after I gave specifications and feedback.
- My main goal in being involved is to accelerate the skill progress of junior designers. In addition, I was constantly ready to design as a backup for any project with a short turnaround time.
- Providing estimates for each project, outlining our approach to the project, and helping clients define their needs precisely are some of my duties during client kick-off meetings. – Iprimarily concentrate on distribution projects to designers.
- In order to meet our team’s availability and deadlines, I must oversee every project.
- My daily goal is to introduce designers to new trends that will help them tailor their work to the needs of their clients.
- I am offering helpful online courses in psychology, marketing, application development fundamentals, and design.
TRUSTED BY
Recent Work
Skills I have gathered during my life level up journey
User Experience
- Design thinking sessions
- Research & User testing
- Wireframes & Flow charts
- Creative Direction
- Improvement ideas
Visual Design
- UI Design
- Re-Design
- Interactive mockups
- Icon & Style Guide Creation
- Game Promo materials
Illustrations
- UI Illustrations
- Character concept art
- Characters illustrations
- Splash Art
- Art Direction
HUD, GUI, WEB, BRANDING, CONCEPT ART, ILLUSTRATION, METAGAME, GAMEPLAY, CORE LOOP
dusan.trizuliak@gmail.com
Contact Email
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