__Dusan Trizuliak

With over five years in game art, including three in leadership roles, I excel at managing teams, optimizing workflows, and delivering top-quality assets on time. I understand multiple game art disciplines and collaborate closely with art directors, designers, and developers to streamline production. Proactive and detail-oriented, I’m skilled in problem-solving and project management.

My Journey

2024

Soulooter – Game Director / 2D Game Artist

Soulooter is a mobile roguelite game where players shoot enemies, collect souls, and unlock powerful perks to enhance their gameplay. Player is choosing path wisely, as each route offers unique challenges and rewards. He can take a break at the Tavern to upgrade, buy new perks, or check the leaderboards. After the player is ready, he is going to stock up on consumables and prepare for your next run.

GAME DIRECTOR ROLE

Game Design

I actively participated in the game design process, focusing on core gameplay mechanics and monetization strategy. My contributions aimed to create a balanced and engaging player experience while exploring sustainable revenue models.

Narrative Development

As part of the narrative team, I contributed to world-building and character backstory development, establishing the game’s core narrative and thematic elements.

2D GAME DESIGN

UX/UI Design

As the primary UX/UI Designer, I spearheaded the creation of a seamless user experience for a mobile title. My responsibilities encompassed crafting intuitive user flows, designing engaging UI elements, and developing captivating iconography and animations within the 2D Spine.

3D Art support

In collaboration with the 3D art team, I played a pivotal role in establishing character proportions and art style guidelines. My technical expertise extended to creating baked textures, ensuring optimal visual quality and performance.

Concept Art

I established the visual foundation for the game by conceptualizing the protagonist and defining the aesthetic direction for enemy characters.

Illustrations

Contributing to the game’s unique art style, I developed illustrative assets representing in-game perks, bringing depth and personality to the player’s progression.

2021

Medawars – Game Director / Art Direction

Meda Wars is a turn-based grand strategy game for mobile devices. Players choosing one of the two faction to fight for and conquer territories to obtain resources and rewards in 7 days cycle. After the cycle ends winning faction players will get extra rewards and the map with territories will rest. During the territories fights players are collecting resources to craft weapons and using companions to enhance their strategies to win.

GAME DIRECTOR ROLE

Direction

Spearheaded the overall vision of game products, encompassing gameplay, narrative, audio, cinematics, and marketing. Collaboratively established game concepts with senior members, translating visions into actionable creative frameworks.

Leader

Led a 9-member team, including 2D/3D artists, Unity developers, a game designer, a spine animator, and a sound composer, effectively coordinating diverse skill sets to achieve project milestones.

UI Designer & Concept Art

Actively contributed to the development process by designing character and weapon concepts, UX/UI elements, and illustrations. Key player in crafting engaging storylines and character backstories.

Game Design

Innovated a profitable reward system leveraging web3 technology, enhancing player engagement through tradeable tokens.

ART LEAD

Art Style

Pioneered a unique cel-shading art style, blending realistic and cartoonish elements for a standout visual identity, particularly optimized for mobile gaming platforms.

Environments Design

Designed diverse environments, ranging from lush forests to futuristic cityscapes, ensuring each setting contributed to the game’s expansive world.

Storytelling

Developed two distinct factions with varying political ideologies, visually represented through specific color palettes (Goliath: Blue, Yellow-Gold; Renegades: Red, Black), enhancing narrative depth and player immersion.

Character Design

Focused on character design variability, tailoring main and enemy character appearances to faction choices and incorporating detailed class-specific visuals for enriched player encounters.

2021

Shooter – Art Lead

2D action side-scroller game, where player during his run collecting perks that enhance his gameplay. The purpose of the game is the survive as long as possible and collect points to leaderboard. The leadeboard with the best top 50 players will earn valuable tokens. After week the leaderboard will reset.

ART LEAD ROLE

Direction

Orchestrated the comprehensive vision for the game, encompassing gameplay mechanics, narrative development, audio assets, cinematics, and marketing strategies.

Leader

Led a dynamic team of four, including an Art Lead, Unity Developer, Sound Composer, and Game Designer, while personally fulfilling the roles of Art Lead and Animator.

Game Design

Orchestrated the comprehensive vision for the game, encompassing gameplay mechanics, narrative development, audio assets, cinematics, and marketing strategies.

Storytelling

Conceptualized and developed the core storyline centered around a uniquely powered soldier, balancing the narrative between empowering and perilous elements.

Art Style

Responsible for creating detailed 2D character sprites and environmental elements, aligning with the game’s thematic requirements. Additionally, contributed to the game’s visual appeal through the design and implementation of VFX animations, seamlessly integrating them into the Unity engine.

2018

Lead Designer

  • I’ve worked on numerous projects where I had to mentor designers as they completed their work. We worked together to revise the finished products as necessary after I gave specifications and feedback.
  • My main goal in being involved is to accelerate the skill progress of junior designers. In addition, I was constantly ready to design as a backup for any project with a short turnaround time.
  • Providing estimates for each project, outlining our approach to the project, and helping clients define their needs precisely are some of my duties during client kick-off meetings. – Iprimarily concentrate on distribution projects to designers.
  • In order to meet our team’s availability and deadlines, I must oversee every project.
  • My daily goal is to introduce designers to new trends that will help them tailor their work to the needs of their clients.
  • I am offering helpful online courses in psychology, marketing, application development fundamentals, and design.

TRUSTED BY

Recent Work

Great cooperation with a sense of humor. Dusan always picking up calls even I was pushing them to their limits. Still delivered great results in terms of art & illustration. Thumbs up

Marek Cibik, Nefkus CEO
“Dusan listened to our problem and solved it in a few days. We had to pay extra but at the end it was done right and we could sleep again. Now, we have long-term relationship”
Martin Jerabek, Cryptomeda CEO

Skills I have gathered during my life level up journey

Adobe Creative Suite
FIgma
Procreate
Blender
Spine 2D
Leadership
Communication
Problem-solving
Creativity
Adaptability

User Experience

  • Design thinking sessions
  • Research & User testing
  • Wireframes & Flow charts
  • Creative Direction
  • Improvement ideas

Visual Design

  • UI Design
  • Re-Design
  • Interactive mockups
  • Icon & Style Guide Creation
  • Game Promo materials

Illustrations

  • UI Illustrations
  • Character concept art
  • Characters illustrations
  • Splash Art
  • Art Direction

HUD, GUI, WEB, BRANDING, CONCEPT ART, ILLUSTRATION, METAGAME, GAMEPLAY, CORE LOOP

dusan.trizuliak@gmail.com

Contact Email